Audio Description Workflow

Currently there are two main workflows for Audio Description in Stellar.

  1. Local Project Workflow - explained in this thread.
  2. Task Manager Workflow - Similar to the Local Project Workflow but with the addition of working in the cloud instead on a local project.

Audio Description Layout

When you first start Stellar you will get a default Layout loaded. The layout sets how the screen looks and what controls and tools you have available. Because Stellar can be used for a wide range of work it’s important that you load a suitable layout and a number of default Layouts have been provided.

Files → Layouts → Load

image

This will open the Layouts Window.

Click on the Layouts Library Dropdown list.
image

Select System Layouts
image

Select AudioDescription - this will open the AudioDescription Layout list

Decide on a Layout depending on your needs.

Press the Load Button image corresponding to the the layout you want to try.

You can swap between layouts at any time and you can create your own Layouts and save them for future use.

Creating a Project from Video

When importing a video, you can choose to create a new project.
File → Import → Import Media

This will open the Import Media Window

To Select the Source Media File press on the File Icon on the right side of the row.

This will open the File Browse window. Most likely, the library will be set to Media - this will allow you to import video that are present in the Stellar/Media folder. To import from other locations on your device, press on the drop-down list and select external.

Navigate to your file, select it and then press OK.

The path to the Source Media File should now be updated to point to the Media File you have selected.

Set the video resolution by using the drop-down menu.

  • Normal Resolution – quarter SD resolution – suitable for most uses
  • High Resolution – SD resolution – use this if you need to see the picture content in more detail, for AD where you are describing fine details.
  • Original Resolution – uses the resolution of the original file. If this is HD or higher it will have an impact on the speed of response of the video controls in Stellar.

Set the Video Frame Rate - Generally, Stellar will Auto Detect the Framerate of the Media, but it can also be manually overridden by using the drop-down menu.

Set the timecode for the first active frame - Stellar will try to detect the timecode from the original file. If this is Not Detected, then you can set it manually using the drop-down menu.

Create Shot Change List – A list of shot changes will be created automatically and added to the new Project
Create Shot Audio Waveform – A graphical image of the audio waveform will be created automatically and added to the new Project
Create Audio Scrub Track – A additional audio track will be created for to provide audio scrubbing during cueing will be created automatically and added to the new Project

Project File – Set the location and name of the new Project – Defaults to the same name as the media file but can be edited.

  • If you set a sub folder below Stellar\Projects\ then the new path will be used for the media and any text files that are included in the Project.
    • EG. If the Project file is in Stellar\Projects\Netflix\Stranger Things Series 10\
    • then the media and text files will be created in:
      • Stellar\media\Netflix\Stranger Things Series 10\
      • and
      • Stellar\files\Netflix\Stranger Things Series 10\
    • These will become the default locations for all files added to the Project (EG Import Text file or New Text file)

Include blank text File

  • You have the option to create the new Project with a blank file of any of the Internal types
  • Select the file type from the dropdown

  • The file name and location will default to the Project file path and the project name

You have the option to add existing Text files and other settings by clicking on the Configure project button.

This will open the Project Configuration dialog.

  • Project File – This is the same control as on the Import Media dialog
    • Any changes here will reflect in the whole Project
  • Project Layout – You have the option to select a Layout that will be loaded when the Project is opened
    • Useful if you want to force the Layout for a new user or for a special Project with custom requirements
  • Media Name – read only
  • Media Folder – allows you to change the default location for all media in this Project
  • Files Folder – allows you to override the default location for all Text files in this Project
  • Add New File – Allows you to add one or more new (blank) files of any Internal type to the Project
  • Add Existing File – Allows you to add one or more existing Text files of any Internal type to the Project
    • Note: These files must already be in the Stellar\Files folder or subfolders

Importing Existing Stellar Project

A complete Stellar Project can be stored and shared as a Zip archive. This means that if someone wants to send you a Project to work on in Stellar, they only have to send the Zip of that project. Once you have saved somewhere on your device, you can import the Project into Stellar. [The Zip file can contain all the media, audio elements and text files (subtitles, captions, transcripts etc.)].

Files → Import → Project

Click to Expand

This will open the Import Project window.

Click to Expand

To open the File Browser, press on the file icon on the right side.

Click to Expand

Navigate to your Project’s Zip file, select it and then press OK.

Click to Expand

Press Import to import the selected project into Stellar.

Click to Expand

Press Open Imported Project to Open the project in Stellar.

If everything went well, the project that you have opened should appear in Stellar.

Click to Expand

Working with Scripts

Importing a Script

You can add a text file to the current Project with or without a format conversion.

The new file will become part of the current Project.

You can select to import all the contents of the file, the timing information without the text or just the text without the time stamps.

In the case of Dubbing files you can import with or without the associated audio files.

File → Import → Text File

Click to Expand

image

This will open the Import Text File

Click to Expand

1. Source File Path - Allows you to browse to the path of the file you want to import.

  • If the Source file is an AD or Dubbing file a new option will be visible:
    • If selected any associated audio files will be imported
    • If not selected only the script file (srtad, esf or srtad) will be imported.

2. Destination File Path - Shows where the imported file will be stored. You should not change the destination file path unless you know exactly what you are doing.

  • If you want to convert the file to a different type you can select between the standard Internal file types. These are the types that can be edited within Stellar.
    • Subtitles – STL, SRT, PAC, FPC & IMSC-Rosetta
    • Audio Description – ESF or SRTAD
    • Dubbing – SRTDUB & TTAL
    • NOTE: for AD and Dubbing files you MUST create a new sub folder for each file. This is to keep the audio WAV files for this Audio Job separate from other wav files for other jobs.

3. Create New Project - Check this if you want to create a new project.
4. Project Name - Allows you to set the Name of the project. If Create new project is selected.
5. Display Name - Allows you to set the Display Name, it can be different than the actual Project Name.
6. Import Mode - Allows you to select the Mode of the Import process.

  • Import All – the new file contains all the text and timing information from the source file.
  • Import Times Only – The new file only contains blank subtitles. This is useful for creating a blank template when translating between languages
  • Import text only – the new file contains text subtitles but no times. – this is useful if a file needs to be retimed.

The new file will be added as the last column in the current Project.

  • It is possible you will need to use the drop down selector in the last tab to see the new file, depending on the number of files in your Project.

Creating a Script

The first step is to create New Text file to the Project.
Files ->Text Files → New

Click to Expand

image

The File Browse window will open and you will be able to choose the path where you want to save the new Text File and to change its name. The name will default to the one of the Media that was previously uploaded into the Project.

Click to Expand

In the New Filename entry you will be able to change the name of the text file. DO NOT remove or alter the .srtdub ending in the filename.

In the File Format field, please make sure that it is set to .srtdub. You can do that by using he drop down list to pick .srtdub.

Click to Expand

In the Style Profile entry, please make sure you have Voice Over Default.json. To set this profile, click on the File Icon. Read more about Profiles and how to use them here.

Click to Expand

Then press in the area on the upper left side of the window to open the drop-down list.

Click to Expand

Select System Profiles

Click to Expand

Select Dubbing Folder → Select Voice Over Default.json → Press OK

Click to Expand

When you made all the required modifications, you can press on Create the create a New .srtdub script file.

Click to Expand

To insert it into the project, press Save.

You should now see the new Script File present in the Timed Text Editor on the right.

Click to Expand

Editing a Script

After creating a new Script File ( .srtdub text file), one title with the incue set at first frame of the existing media will be inserted into the project.

Click to Expand

Moving

Moving on the timeline

Left click and drag while on the timeline

Click to Expand

moce timeline

Move Frame by Frame -
Scroll wheel Up/Down
If available Scroll Wheel Tilt Left/Right - more precision in movement.

Insert

To insert a new Title
Drag the timeline to the exact point where you want the new title to start, the press Ctrl+ Enter.

Click to Expand

insert690x127

Drag the timeline to the exact point where you want the new title to start, Right Click on the timeline → Insert.

Delete

To delete a Title - select the title that you want to delete (drag the cue on top of the title in the timeline), then press Ctrl+Shift+Delete → Yes

Click to Expand

delete

You can also delete any Title by pressing the Trash Can Icon on each Title
Trashcan → Ok
Hold Shift then Click on the Trashcan → Skip the Delete Confirmation Prompt

Click to Expand

Right click on the Title in the Timeline - > Skip the Delete Confirmation Prompt

Click to Expand

delete context menu timeline

Reposition

Reposition / move one title on the timeline - Hover the Title, hold SHIFT and then LEFT CLICK DRAG the title.

Click to Expand

Move690x127

Reposition / Recut All Titles - Hover the Title, hold CTRL + SHIFT and then LEFT CLICK DRAG the title.

Click to Expand

moveall690x127

Reposition / Recut titles from this point on - Hover the Title, hold ALT + SHIFT and then LEFT CLICK DRAG the title.

Click to Expand

moveall2690x127

Reposition / Recut titles from this point on setting incue to current Time Cue - SHIFT + Double Click

Click to Expand

moveall3690x127

Recut/ Reposition sub from this point on ALL files. - SHIFT + CTRL + Double Click

Click to Expand

moveall4690x127

Adjust Incue/Outcue

Adjust Outcue - Hover the RIGHT end of the Title, hold ALT + SHIFT and then LEFT CLICK DRAG

Click to Expand

Outcue690x127

Adjust Incue - Hover the LEFT end of the Title, hold ALT + SHIFT and then LEFT CLICK DRAG

Click to Expand

Incue690x127

Set Incue to current Time Cue - this will snap the Incue to the position of the Video Cue - Select the Title, move the Video Cue to the time where you want to set the Incue → Press Alt + Plus (near backspace)

Click to Expand

incuetoTC690x127

Set Outcue to current Time Cue - this will snap the Incue to the position of the Video Cue - Select the Title, move the Video Cue to the time where you want to set the Incue → Press Alt + Minus (near backspace)

Click to Expand

![outcuetoTC690x127](upload://6KDplyyvqLLN9yVWkjB0KSmeadz.gif

Exporting a Script as Text File

Once the Dubbing Script has been created, you can export it as Text File.
Files → Export → Text File

Click to Expand

This will open the Export Text File window.

Click to Expand

1. Source File - Select from one of the Text Files currently in the Project. Defaults to the currently selected column
2. Source File Path - Displays the path and filename of the file being exported. – This field is read only.
3. Destination File Path - You can set the location where you want to save the exported file. To this press on the File Icon on the right side of this row. This will open the File Browse window.

Click to Expand

Navigate to the location where you want to save the file. Since we working with a Dubbing Job and the export format is set to .srtdub, it is advised that you first create a new folder before saving. Generally, when saving an .srtdub file, the users want to have the associated audio snippets(read more at point 4) also exported. As a result, it is better to save the script in its .srtdub format in an empty folder so that the script and the audio snippets are in the same place.

Selected File - You can change the name if needed. Do not delete the .srtdub extension.
File Format - You can export to other file formats if required [more about file formats can be found here Supported File Formats].

Once you have made the necessary changes, you can press OK.

4. Copy Audio Files - While using a Dubbing format, you will have the option to export any associated audio files (if they exist):

Click to Expand

    **None** - No audio will be exported.
    **All** - Will export all audio (all takes) including the inactive ones.
    **Active** - Will export only the takes which are marked as Active.
    **Mixed and Trimmed** - Will export only the takes which have been Mixed and Trimmed.

5. Export Mode:
Times and Text – the new file contains all the text and timing information from the source file.
Times Only – The new file only contains blank subtitles. This is useful for creating a blank template when translating between languages.
Text only – the new file contains text subtitles but no times. – this is useful if a file needs to be retimed.

Once you have everything set up in the Export Text File window, you can press Export to start the process. If successful, you will see the following prompt, informing you that the export process has been successful.

Click to Expand

image

You can press Open File Location to open the location where the file has been saved, or you can press OK to return to Stellar.

Exporting a Script as Excel Spreadsheet

Files → Export → Script File

Click to Expand

This will open the Export to Spreadsheet window.

Click to Expand

  1. Source File – select which file in the current Project to export as a spreadsheet.
    Defaults to the current file if more than one present in the Project.
  2. Source file name – shows the file name of the selected file – read only.
  3. Destination file name – set the output file name and location.
    Use the browse button to find the right folder.
  4. Export to CVS button – complete the output.
  5. A confirmation box will pop up with the option to open the output file location.
Click to Expand

image

You can press Open File Location to open the location where the file has been saved, or you can press OK to return to Stellar.

Working with Audio

Once you have finished with setting up / creating your dubbing script, you can proceed to voicing the script lines. Stellar offers two methods of voicing your script: you can record the lines yourself, or you can use Synthetic Voices services provided by third-parties such as Amazon, Google, Microsoft or CereProc.

Recording Takes

To record a script line:
In the timeline, double-click on the line that you want to record - this will position the cue head at the start of that title.
Press the Record Button image - this will was start the recording process. The cue head will move seconds before the currently selected line and Stellar will start to record.
Once you have stopped speaking, Stellar will automatically stop the recording. Best results are achieved in a quiet recording space. Once the recording has stopped, Stellar will autotrimm the silene at the end of the recording.

Click to Expand

record

!!! If Stellar has trimmed a bit more than it should have (should not occur if the microphone has been correctly set up), you can simply untrimm that part.
Hold SHIFT → Hover over the right end of the waveform → Drag the end towards the right to uncover more of the recording. !!!

Click to Expand

untrim

Synthetic Voicing

Before rendering a script line, you will have to choose one of the voices that are available from our third-party providers. For more information about this process, please check the Synthetic Voices Tutorial.
To render a script line, select the line and then press Render Title imagebutton on the Media Controls Widget.

A render voice status window will appear.

Click to Expand

The rendered audio track will appear bellow the corresponding script line.

Click to Expand

image

To hear the rendered title:
Double click on the audio wave form.
Hover over the audio wave form then press play/stop to play/stop the audio.

Editing Takes

Repositioning only the Audio Take - SHIFT + Dragging on the Waveform

Click to Expand

moveaudio690x143

Repositioning the Title - SHIFT + Dragging on the Title. Moving the title will automatically move the audio with it.

Click to Expand

title move

Audio Editing in Stellar is Non-destructive, this means that if you trimmed an audio, you can also untrimm it.

Adjust the INCUE of the Audio - SHIFT + Dragging [left side of the audio]

Click to Expand

audioin690x143|

Adjust the OUTCUE of the Audio - SHIFT + Dragging [right side of the audio]

Click to Expand

audioout690x143

Deleting a Take
Right-click on take → Delete
Hover over take → Trash Icon → Yes

Click to Expand

audio delete

Trim Take Right-click on take → Trim Take

Click to Expand

image

  • Remove Trim – set the audio length to the full extent of the recorded clip.
  • Auto Trim – use the stored Silence level and silence guard setting to automatically trim the clip.
    • Note: You can use the Scissors button on the Take waveform (hover over the waveform) to do an Auto Trim.
  • Trim to Title – Trim the audio to match the text box length – Warning- this may clip off recorded speech.
  • Set Trim Start – calculate the correct trim for the start of the Take – This option is only visible if the media time makes the action possible.
  • Set Trim End – calculate the correct trim for the end of the Take – This option is only visible if the media time makes the action possible.

Duplicate a Take - Create a copy of an existing take. Duplicate will be inserted bellow the original.
Righ-click → Duplicate Take

Click to Expand

duplicate

Conform Take – Create a new audio Take by trimming and mixing all current, unmuted, takes
Useful if you have used multiple sub recordings to achieve the result you want.
For example when recording the AD for long film credits.

Click to Expand

conform

Split Take - Right Click → Split Take
Splits the audio take into two based on where the cue head is placed.

Click to Expand

split

Multiple Takes

Stellar allows you to record multiple takes from which you can choose at a later date.
To record more than one take, you first have to disable the existing recording.
To disable a recording, hover over the waveform of the recording and then left click on the speaker icon; or right-click on waveform to bring up the context menu → Disable

Click to Expand

inactive

The take will be greyed out and moved one row lower.

If you do not see the greyed out take, you will have to make the row on which it was moved visible. To do this, in the left side of the timeline, press on this icon image.

Click to Expand

inactive row

To add a take, you just have to press REC and record normally, or use a Synthetic Voice to generate a new track. This track will appear one row above the inactive take.

Click to Expand

image

To switch between tracks, just mark them disabled/enabled by hovering and then pressing the speaker icon; or or right-click on them to bring up the context menu → disable/enable them.

Click to Expand

inactive switch

To record another take, make sure that all the existing takes are marked as inactive then proceed as normal.

! If you can hear an echo, than most likely you have two takes that have been marked active.
! If you do not hear any of the takes, then it might be the case that all of them were marked inactive.

Editing Fades

Each audio clip in a dubbing file has an associated fade setting, this controls how much, and when, the program audio will be faded down during the Dubb audio.

Click to Expand

image

A close look at the Fade Handle UI controls.

Click to Expand

image

Each fade contains 4 handles:
a - start marker
d - end marker
b - fade in end marker
c - fade out start maker

Moving the Markers - the markers can be moved by holding Shift and Left Click Dragging them
There are two types of movement that can be done with a selected marker.

Click to Expand

fade

Click to Expand

image

Up - Increases the Volume
Down - Decreases the Volume
Left - Reduces the length of the fade
Right - Increases the length of the fade

image

Setting the start of the fade interval - move the a handle (start marker) left or right
Setting the end of the fade interval - move the d handle (end marker) left or right
Setting the end of the fade in interval - move the b handle (fade in end marker) right or left
Setting the start of the fade out interval - move the c handle (fade out start marker) right or left

Set the volume maximum point of the fade in interval - move the b handle (fade in end marker) up and down
Set the volume maximum point of the fade out interval - move the c handle (fade out start marker) up and down

Exporting Job

There are several options of exporting the work that you have done in Stellar:
Stellar Project - This will create a zip that can be sent and opened by other users of Stellar.
Audio Mix - offers you the option of exporting to various outputs/formats such as Premixed Wav, Premixed Video, Mono Wav etc.
Audio Job - A zip file which contains the script file (srtad, esf or srtdub) and any associated audio files (wav) combined in a single Zip file.
Pro Tools File - A Pro Tools Project consists of the audio files (wav) and associated metadata combined in a single .ptx file. This is the best method of exporting audio and timing information from Stellar to Pro Tools.